Monday, 17 June 2013

FLOW CONTROL PROTOCOLs



Two protocols have been developed to control the flow of data across communications links. These are:
(@) Simplex Stop-and-Wait
(b) Sliding window
Simplex Stop-and-Wait Protocol
 This is a half-duplex protocol and it is also referred to as a Stop-and-Wait protocol. This is so because transmission is one direction must stop before transmission in the opposite direction occurs. In this protocol, the sender sends one frame and then waits for an acknowledgment before proceeding.

After having passed a packet to its network layer, the receiver sends a little dummy frame back to the sender which, in effect, gives the sender permission to transmit the next frame. After having sent a frame, the sender is required by the protocol to hold its time until the little dummy (i.e. acknowledgment) frame arrives.


>The sender starts out by fetching a packet from the network layer, using it to construct a frame and sending it on its way. Only now, the sender must wait until an acknowledgement frame arrives before looping back and reaching the next packet from the network layer. The sending data link layer need not even inspect the incoming frame.


The only difference between one receiver i.e. receiver1 and the other receiver i.e. receiver2 is that after delivering a packet to the network layer, the receiver2 sends an acknowledgement frame back to the sender before entering the wait loop again. Because only the arrival of the frame back at the sender is important, not its contents, the receiver need not put any particular information in it.

Noisy Channel Simplex Protocol
If the channel is noisy, then the frames may be either damaged or lost completely due to attenuation or the noise in the channel. If the frame is damaged, then the receiver hardware will be able to detect this using the checksum error. If the frame is damaged in such a way that the checksum is never correct, then the protocol may totally fail. But such a situation is very less likely to occur.

PAR (Positive Acknowledgement with Restransmission) or ARQ (Automatic Repeat Request)
The protocol in which the sender waits for a possitive acknowledgement before  advancing to the next data item is called PAR or ARQ. This type of protocol also transmits data in one direction. This requires  that the timeout interval should be long enough to prevent premature timeouts. If the sender times out too early, while the acknowledgement is still on the way, it will send a duplicate.
          Many procedures require a device to respond or reply to an inquiry within a certain period of time. If the device does not respond, a timeout condition occurs, thus preventing the procedure from hanging uo the computer. Timeouts are also used in communications to detect retransmission failures.
     When the previous acknowledgement  finally does arrive, the sender will mistakenly think that the just-sent frame is the one being acknowledged and will not realize that there is potentially another acknowledgement frame somewhere "in the pipe". If the next framesent is lost completely but the extra acknowledgement arrives correctly, the sender will not attempt to transmit the lost frame and the protocol will fail.
Thus, after transmitting a frame, the sender starts the timer running. if it was already running, it will be reset to allow another full timer interval. The time intreval must be chosen to allow enough time for the frame to get to the receiver. Only when that time nterval has elapsed, it is safe to assume that either the transmitted frame or its acknowledgement has been lost and then try to send a duplicate.
      After transmitting a frame and starting the timer, the sender can except any one of three happenings :
(a) An acknowledgement frae arrives undamaged or,
(b) A damaged acknowledgement frame staggers in, or
(c) The timer goes off

    If a valid acknowledgement comes in, the sender fetches the next packet from the network layer and puts it in the buffer, overwriting the previous packet. It also advances the sequence number.
    If a damaged frame arrives or no frame at all arrives, neither the buffer nor the sequence number are changed, so that a duplicate can be sent.
    At the receiver, when a valid frame arrives to its sequence number is checked to see if it is a duplicate. If not, it is accepted, passed to the network layer and an acknowledgement generated. Damaged and duplicate frames are not passed to the network layer.

see at previous page about Flow control and its Type's.
See at Next page about Sliding Window.

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